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Bridging What Gap?This session will look at:
What "Gen" am I?![]() Back to Top ![]() What is Generation Jones?There has always been a generation gap, is this one any different?Researchers and futurists have documented predictions of the fading of the generation gap;"in this future, teenagers and baby boomers will increasingly covet the same brands of jeans, drinks and cars - a future where parents become 'peerants'. Where music festivals will be filled with parents and their children moshing together". (you can read more about this prediction in this paper - In defence of Gen Y) So why is this generation gap different to past generation gaps? How are we contributing to this change? Let's start by discussing some of these points;
Why are Gen X & Y different?Before we do the activities below, let's look at this slide show created by SA TAFE -
Round 8 - Desktop Training - August 2007
Back to Top The Significance of Video Games for Gen X & YDid you know that over 92% of children from two to seventeen years of age have access to video games? What makes video games so significant to this discussion is market share, unlike computers and the Internet, video games are not limited to the socio-economic elite.Have video games created the generation gap? Few technologies have been ignored so completely by older age groups. Video games are a mix of technological delivery and entertainment content that were created specifically for the younger generation. They may not be real-life experience but they excite powerful emotions and are impenetrable to parents and older colleagues (many of the later use SMS, mp3 players and other digital mediums). Statistics show that only 25% of people older than thirty four are familiar with the language of games. For the younger gen, video games are everywhere. They are established in the maketplace and most people in their twenties have not known life without them. They have emotional memories of their gaming experiences (having played with their mates and often on dates), and research shows they are likely to continue to purchase next-generation games for themselves and their children. There is an expectation from young business professionals that other professionals in their generation will communicate and function in the same manner as them. Back to Top Impact on Teaching and Learning“a generation ago 70% of students were structured auditory learners, today they comprise just 30%”In the following presentation, we'll look at the impact of both video games and the life experiences of Gen X and Y in teaching and learning, and what challenges they present us with as teachers. Impacts and Challenges - Have you seen this great video - Pay Attention. Or this Did You Know2.0? And this - Generation MySpace. Back to Top Some fo the things we've learnt...
Glossary Activitykippersn. A term popularised by Demographer Bernard Salt. Used by the Baby Boomers to describe their stay-at-home-forever Gen Y children. KIPPERS is an acronym: Kids In Parents Pockets Eroding Retirement Savings!Word up - for more Gen X & Y jargon. Activity: Mix n' MatchBack to Top References/ Further ReadingBooks*Available at Port Macquarie Campus library
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