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Bridging What Gap?

This session will look at:

What "Gen" am I?

GenerationClassification.gif
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What is Generation Jones?



There has always been a generation gap, is this one any different?

Researchers and futurists have documented predictions of the fading of the generation gap;
"in this future, teenagers and baby boomers will increasingly covet the same brands of jeans, drinks and cars - a future where parents become 'peerants'. Where music festivals will be filled with parents and their children moshing together".
(you can read more about this prediction in this paper - In defence of Gen Y)

So why is this generation gap different to past generation gaps?
How are we contributing to this change?


Let's start by discussing some of these points;

  • As Gen Y starts to hit the workforce, Baby Boomers realise that suddenly, there is a generation gap and they don't have a choice but to try and understand it and most of them want to.
  • Life experience and an experimental existence help socially mature Baby Boomers realise that the younger generations have a lot to teach as well as a lot to learn.
  • Boomers are very adaptable due to extreme lifestyle changes during their life time (we'll look at this more in detail shortly).
  • Generation X is ideally situated to 'bridge the gap".

Why are Gen X & Y different?

Before we do the activities below, let's look at this slide show created by SA TAFE -  Understanding GenY.ppt

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Session 1:

10am - 11.30am

Session 2:

10am - 11.30am

Session 3:

3pm - 4.30pm

Monday 18th June, 2007
Tuesday 19th June, 2007
Thursday 21st June, 2007

Who are you?

 Session1_Role.doc
 Session2_Role.doc
 Session3_Role.doc

===Where have they come from?===
 BackgroundComparison.doc
 BackgroundComparison.doc
 BackgroundComparison.doc

What are your experiences?

 SkillComparison.doc
 SkillComparison.doc
 SkillComparison.doc

Round 8 - Desktop Training - August 2007

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Session 4:

10am - 11.00am

Session 5:

2pm - 3pm


Monday 20th August, 2007
Tuesday 21st August, 2007

Who are you?

 Session4_Role.doc
 Session5_Role.doc

Background & Skills

 BackgroundComparison.doc
 BackgroundComparison.doc


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The Significance of Video Games for Gen X & Y

Did you know that over 92% of children from two to seventeen years of age have access to video games? What makes video games so significant to this discussion is market share, unlike computers and the Internet, video games are not limited to the socio-economic elite.

Have video games created the generation gap?
Few technologies have been ignored so completely by older age groups. Video games are a mix of technological delivery and entertainment content that were created specifically for the younger generation. They may not be real-life experience but they excite powerful emotions and are impenetrable to parents and older colleagues (many of the later use SMS, mp3 players and other digital mediums). Statistics show that only 25% of people older than thirty four are familiar with the language of games.

For the younger gen, video games are everywhere. They are established in the maketplace and most people in their twenties have not known life without them. They have emotional memories of their gaming experiences (having played with their mates and often on dates), and research shows they are likely to continue to purchase next-generation games for themselves and their children. There is an expectation from young business professionals that other professionals in their generation will communicate and function in the same manner as them.

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Impact on Teaching and Learning

“a generation ago 70% of students were structured auditory learners, today they comprise just 30%”
In the following presentation, we'll look at the impact of both video games and the life experiences of Gen X and Y in teaching and learning, and what challenges they present us with as teachers.

Impacts and Challenges -  Impact_Challenges.doc


Have you seen this great video - Pay Attention. Or this Did You Know2.0?
And this - Generation MySpace.



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Some fo the things we've learnt...

  • Let go of prejudices or loose students – pre-conceived ideas about video games causing violence, isolation, sex and gender stereotypes are not relevant and research shows these things are in fact not an issue.
  • Keep “the game” interesting, & fun – games are totally ‘absorbing’, offering media rich experiences that fully immerse their players. They are designed to “engross”.
  • Research and video games show us that being absorbed in such challenging environments provide an escape from clutter, deadlines and complicated thought patterns. Thus, the mind can return to a place that is clear and often deeply productive.
  • The new generations represent huge potential as they have highly developed strategy and mutli-tasking skills, we need to take the time to understand them.
  • Their 'reality'/ 'clubiness' has led to a language change that only they understand.
  • Experience and age account for nothing, games reward technical skill.
  • Game Over? No problem - just switch off and start again! It's easy.
  • Baby boomers are sophisticated consumers of electronic information, the young generation were born with this knowledge. The younger generation have learned to manipulate the stories.

Glossary Activity

kippers

n. A term popularised by Demographer Bernard Salt. Used by the Baby Boomers to describe their stay-at-home-forever Gen Y children. KIPPERS is an acronym: Kids In Parents Pockets Eroding Retirement Savings!
Word up - for more Gen X & Y jargon.

Activity: Mix n' Match

 mixNmatch.ppt

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References/ Further Reading

Books

*Available at Port Macquarie Campus library

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Papers/Downloads

  • McCrindle Research - some GREAT research on Generation X & Y, including a glossary. Beautifully presenting and useful research.
  • Bridging the Gap - An employers guide to managing and retaining the new generations of apprentices and trainees
  • New Generations At Work - Attracting, Recruiting, Retraining & Training Gen Y
  • Word up - a Lexicon of Generations Y & Z and A guide to how to communicate with them.
  • Bridging The Gap - Generational Diversity at Work

Print Articles

  • How Young People are Faring 2005 - Dusseldorp Skills Forum
  • Fearless and Flexible - Views of Gen Y. A qualitative study of people aged 16 to 24 in Australia - Dusseldorp Skills Forum 2006
  • The Manager of the 21st Century - The Boston Consulting Group, Inc.2006 for Innovation Business Skills Australia
Websites
  • Will Richardson shares some great resources on the changing world, education exemplars and the challenging times for educators.

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